The Dead Space mechanics lend themselves very well to co-operative gameplay - one player can focus using stasis and telekinesis, while the other can cut off limbs and finish them off. Easily one of my least favourite necromorphs with a distinct Asian horror feel to them as these corpses that were fused with their stasis modules when they turned move very quickly and utter horrific screeching sounds. At least that should be one of the objectives of the team as they try and adapt the concept to a co-operative experience.īut it wasn't just that I wanted my partner to be a meat shield of sorts, it was also the nature of the enemies we were about to encounter. I'm sure this dynamic of players wanting to walk behind their co-op partner to give them a little extra time to react to threats, will be there in most every game of Dead Space 3 co-op online. At some level I was telling my partner to walk first and that I would hang back a little. I pulled back a little instinctively, having seen the singleplayer I knew where they would jump out at me. When playing the co-operative part of the demo the developers chuckled at my hesitation walking towards points where I knew necromorphs would spawn.
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